Guides · Achievements

STAR WARS Zero Company Trophy Guide

STAR WARS Zero Company has 53 achievements in the supplied list. A full set asks for story progress, several difficulty clears, Operator story and bond goals, optional missions, roster development, and unusual combat actions.

Achievement material reviewed September 3, 2026 · Minor spoilers below

Roadmap: finish the story while building named Operator bonds and completing their missions. Use later runs for Expert, Beskar Mode, missed choices, and long counters.

How Many Trophies and Achievements Are There?

The supplied complete list contains 53. Ten entries are tied to named main missions, while many others track customization, recruitment, zone rewards, combat feats, Operator stories, bonds, and difficulty.

Several goals compete for limited campaign time. Optional missions and character work should be planned early instead of left until the final cycles.

Plan the Difficulty Trophies

  • Hired Gun: finish on Story or higher.
  • Veteran: finish on Normal or higher.
  • Operator: finish on Hard or higher.
  • Captain: finish on Expert.
  • Legend: finish on Expert with Beskar Mode.

The supplied guide says Legend requires a later playthrough after first clearing Expert. Beskar Mode uses one continually overwritten save, so learn the campaign and your team before making that attempt.

Protect Missable Campaign Progress

`Active Duty` requires 50 Optional Missions. The guide recommends delaying a story mission until its last cycle when safe, leaving more room for optional work. It also notes that this total may take more than one run.

Named Operator stories have their own achievements: The Mandalorian, The Baroness, The Umbaran, The Trooper, The Prizefighter, and The Padawan. Speak to the crew in the Den and prioritize their missions before they expire.

Build Bonds Deliberately

The list includes goals for reaching the maximum bond with named Operators. Repeatedly fielding the same group helps their relationships grow, but that can leave backup units behind. Rotate only when needed and keep the achievement pairs in mind when choosing mission squads.

Operator story missions and bonds are separate goals. Completing a character arc does not mean every bond requirement is finished.

Combat Achievements to Watch

  • Do or Do Not: miss a shot shown at 90% or higher.
  • Never Tell Me the Odds: land a shot shown at 10% or lower.
  • The High Ground: defeat ten enemies from higher elevation.
  • Watch That First Step: knock an enemy out of the combat space.
  • See Your Own Demise: defeat a Seer in one blow.
  • Forceful: push or pull one enemy into another.
  • Angry Beeps: finish a mission with four Astromechs.

Tel-Rea's Push is one supplied suggestion for ledge kills. Concussion Grenades and Kabb's uppercut are also listed for `Watch That First Step`. Use the game's path preview before committing a forced-movement action.

Roster, Gear, and Zone Goals

`Dress Code`, `Your Focus Determines Your Reality`, and `Signature Flair` cover basic customization and progression actions. `Fully Geared` asks for four weapon mods on one weapon. The supplied route combines the Zone Fern tier-three reward, the Additional Weapon Mod Slot Den upgrade, and a Modification Attachment operation choice.

`Full Roster` asks for 20 recruited Operators in one campaign. `Across the Stars` asks for every Zone Reward in one playthrough, because the supplied guide says zone progress does not carry over. These are planning goals, not tasks to leave until the end.

Sources and Limits

This roadmap is based on the supplied TheGamer achievement list and supporting video material. It does not invent platform-specific trophy grades, hidden-status labels, or a guaranteed completion time because those details are not established in the supplied files.

Achievement wording can reveal mission and character names. This page keeps the roadmap practical but cannot be completely spoiler-free.